SourcePoint Intel Help
Table of Contents
- Using Help
- Contacting ASSET InterTech
- Introduction to SourcePoint
- SourcePoint Environment
- SourcePoint Overview
- SourcePoint Parent Window Introduction
- SourcePoint Icon Toolbar
- File Menu
- File Menu - Project Menu Item
- File Menu - Layout Menu Item
- File Menu - Program Menu Item
- File Menu - Macro Menu Item
- File Menu - Print Menu Items
- File Menu - Update Emulator Flash Menu Item
- File Menu - Program Target Device Menu Item
- File Menu - Other Menu Items
- Edit Menu
- View Menu
- Processor Menu
- Options Menu
- Options Menu - Preferences Menu Item
- Options Menu - Target Configuration Menu Item
- Options Menu - Load Target Configuration File Menu Item
- Options Menu - Save Target Configuration File Menu Item
- Options Menu - Emulator Configuration Menu Item
- Options Menu - Emulator Connection Menu Item
- Options Menu - Emulator Reset Menu Item
- Options Menu - Confidence Tests Menu Item
- Window Menu
- Help Menu
- How To -- SourcePoint Environment
- Add Emulator Connections
- Configure Custom Macro Icons
- Configure Autoloading Macros
- Display Text on the Icon Toolbar
- Edit Icon Groups to Customize Your Toolbars
- Modify a Defined Memory Region
- Refresh SourcePoint Windows
- Save a Program
- Start SourcePoint With Command Line Arguments
- Use the New Project Wizard
- Verify Emulator Network Connections
- SourcePoint Overview
- Breakpoints Window
- Breakpoints Window Overview
- How To - Breakpoints
- Code Window
- Command Window
- Command Window Overview
- Confidence Tests Window
- Confidence Tests Window Overview
- Descriptors Tables Window
- Descriptors Tables Window Overview
- How To - Descriptors
- Devices Window
- Devices Window Overview
- How To - Devices Window
- Log Window
- Log Window Overview
- Memory Window
- Memory Window Overview
- How To - Memory Window
- Page Translation Window
- Page Translation Windows Overview
- PCI Devices Window
- PCI Devices Window Overview
- How To - PCI Devices Window
- Registers Window
- Registers Window Overview
- How To - Registers
- Symbols Windows
- Symbols Window Overview
- How To - Symbols Window
- Trace Window
- Trace Window Overview
- How To - Trace Window
- Advanced
- Viewpoint Window
- Viewpoint Window Overview
- Watch Window
- Watch Window Overview
- How To - Watch Window
- Technical Notes
- Descriptor Cache: Revealing Hidden Registers
- UEFI Framework Debugging
- Memory Casting
- Microsoft PE Format Support in SourcePoint
- Multi-Clustering
- Python/CScripts
- OpenIPC Integration, Installation and Usage
- Registers Keyword Table
- SourcePoint Licensing
- Stepping
- Symbols Textsym Format
- Target Configuration
- Using Bookmarks
- Which Processor Is Which
- Getting Started with DbC
- SourcePoint Command Language
- Overview
- Commands and Control Variables
- aadump
- abort
- abs
- acos
- advanced
- asin
- asm
- asmmode
- atan
- atan2
- autoconfigure
- base
- bell (beep)
- bits
- break
- breakall
- cachememory
- cause
- Character Functions
- clock
- continue
- cos
- cpubreak commands
- cpuid_eax
- cpuid_ebx
- cpuid_ecx
- cpuid_edx
- createprocess
- cscfg, local_cscfg
- csr
- ctime
- cwd
- dbgbreak commands
- defaultpath
- #define
- define
- definemacro
- deviceconfigure
- devicelist
- devicescan
- disconnect
- displayflag
- do while
- dos
- dport
- drscan
- edit
- editor
- emubreak, emuremove, emudisable, emuenable
- emulatorstate
- encrypt
- error
- eval
- evalprogramsymbol
- execution point ($)
- exit
- exp
- fc
- fclose
- feof
- fgetc
- fgets
- first_jtag_device
- flist
- flush
- fopen
- for
- forward
- fprintf
- fputc
- fputs
- fread
- fseek
- ftell
- fwrite
- getc
- getchar
- getnearestprogramsymbol
- getprogramsymboladdress
- gets
- globalsourcepath
- go
- halt
- help
- homepath
- idcode
- if
- include
- invd
- irscan
- isdebugsymbol
- isem64t
- isprogramsymbol
- isrunning
- issleeping
- issmm
- itpcompatible
- jtagchain
- jtagconfigure
- jtagdeviceadd
- jtagdeviceclear
- jtagdevices
- jtagscan
- jtagtest
- keys
- last
- last_jtag_device
- left
- libcall
- license
- linear
- list, nolist
- load
- loadbreakpoints
- loadlayout
- loadproject
- loadtarget
- loadwatches
- log, nolog
- log10
- loge
- logmessage
- macropath
- Memory Access
- messagebox
- mid
- msgclose
- msgdata
- msgdelete
- msgdr
- msgdump
- msgir
- msgopen
- msgreturndatasize
- msgscan
- msr
- num_activeprocessors
- num_all_devices
- num_devices
- num_jtag_chains
- num_jtag_devices
- num_processors
- num_uncore_devices
- openipc
- pause
- physical
- port
- pow
- print cycles
- printf
- proc
- processorcontrol
- processorfamily
- processormode
- processors
- processortype
- projectpath
- putchar
- puts
- rand
- readsetting
- reconnect
- Register Access
- reload
- reloadproject
- remove
- reset
- restart
- return
- right
- runcontroltype
- safemode
- save
- savebreakpoints
- savelayout
- savewatches
- selectdirectory
- selectfile
- shell
- show
- sin
- sizeof
- sleep
- softbreak, softremove, softdisable, softenable
- sprintf
- sqrt
- srand
- step
- stop
- strcat
- strchr
- strcmp
- strcpy
- _strdate
- string [ ] (index into string)
- strlen
- _strlwr
- strncat
- strncmp
- strncpy
- strpos
- strstr
- _strtime
- strtod
- strtol
- strtoul
- _strupr
- swbreak
- switch
- swremove
- tabs
- tan
- tapdatashift
- tapstateset
- targpower
- targstatus
- taskattach
- taskbreak, taskremove, taskdisable, taskenable
- taskend
- taskgetpid
- taskstart
- tck
- time
- uncoreconfigure
- uncorescan
- #undef
- unload
- unloadproject
- upload
- use
- verify
- verifydeviceconfiguration
- verifyjtagconfiguration
- version
- viewpoint
- vpalias
- wait
- wbinvd
- while
- windowrefresh
- wport
- writesetting
- yield
- yieldflag
Memory Window Introduction
The Memory window is used to display and edit target memory. To open a Memory window, select View | Memory or click on the Memory window icon on the toolbar.
Several Memory windows can be opened to view different areas of memory at the same time. There is no maximum to the number of Memory Windows that can be opened; however, each opened window is refreshed from the target on run, stop, or step. The more memory that must be refreshed, the slower the windows will update.
Memory window
Display Fields
The Memory window has three areas: the address area, the data area and the ASCII area.
Address Area
The left side of the Memory window lists the starting addresses for the row of memory objects (data) to the right. ย All addresses are displayed as hexadecimal values. ย The address of the current data object at the cursor location is displayed in the Address control in the dialog bar (at the bottom of the window).
Data Area
The data area is to the right of the address. The number of memory objects in a row, the memory object size and the display radix are chosen from the drop down lists in the dialog bar.
NOTE: A question mark may be displayed in place of a data value. ย This indicates the target was unable to read memory (because the target is running, the address is invalid, etc.).
ASCII Area
If desired, character equivalents for the data area can be displayed on the far right of the Memory window. ย Options include 7-Bit ASCII, 8-Bit ASCII, UTF-16LE (Unicode 16-bit little endian) and UTF-16BE (Unicode 16-bit big endian). ย Unprintable ASCII characters are replaced with a โ.โ character. ย Unprintable Unicode characters are usually replaced with a square character (this depends on the Unicode font selected).
The default Unicode font is Arial Unicode MS. ย If not available on the Host system, the operating system will attempt to find a comparable font. ย If the selected font does not work for your application, it can be overridden by adding the following entry in the SourcePoint INI file (sp.ini):
ย
[Fonts]
Unicode=MS Mincho ย ย ย ย ย ย ย ย ย ย ย ย ย ย // select MS Mincho font for better Kanji characters
Dialog Bar
The dialog bar is found at the bottom of the Memory window.
Address Text Box
This text box displays the current address of the PC. It can be modified by over-typing to move to a new address. ย Recently viewed addresses can be selected from the drop down list. ย Symbolic addresses can be entered directly, or the Find Symbol button to the right of the text box can be used. ย Clicking on this button causes the Find Symbol window to display. The Find Symbol window allows you to quickly maneuver and find any program symbol and its memory address.
For more information on the Find Symbol window, go to the topic, Edit Menu, part of "SourcePoint Overview," under SourcePoint Environment.
Preference Drop Down Lists
The four drop down list boxes allow you to change (for the current window only) the Size, Base, Width, and ASCII preferences.
Refresh Button
The Refresh button forces the Memory view to re-read memory from the target. ย
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